Browsing Featured

IMG_0511.JPG

You spend a lot of time online. Maybe it comes with the job. Maybe your idea of a perfect weekend is to be perched in front of your computer reading blogs, buying shit you don't need on Amazon, Tweeting and Facebooking, or surfing YouPorn. But at what point are you considered a bona fide Internet addict? To find out, I called up a psychologist and a fancy rehab center who specialize in this type of thing.

I must admit there was a part of me that went into reporting this story with a smirk. Internet addiction? Aren't we all Internet addicts to some extent? And then I talked to Coleen Moore of the Illinois Institute of Addiction Recovery, who told me that 20% of all addicts who check into the rehab center are there for Internet addiction. Some of them use drugs along with the Internet so they can stay awake and online longer, and others get urinary tract infections or wet themselves because they don't want to take bathroom breaks. Carpal tunnel and eye strain are only the tip of the iceberg. For some, Internet addiction is a very real psychological issue that calls for medical help.

Freemasonry and the New Age Guestblogger Arthur Goldwag is the author of "Cults, Conspiracies, and Secret Societies: The Straight Scoop on Freemasons, The Illuminati, Skull and Bones, Black Helicopters, The New World Order, and many, many more" and other books.

 Images  Files Pdsxjsmzorkvrfgjpbdpuleskqmyl72Aaoxuomkw*8P3Gc3Rvm2Onxr4Ylhfvcqs60Jvklbdd1Nwuyh3Xnoen-Uv*Xs9My6K Intention Experiment  Images  Files Isfudks3Ywmlevu8Lahoynbt8Aujkrljdckufe*Hv0Cldpjayb-Oq9Iaoizj2A1Wdllex8-9Ta0Xeaptch83Tjjdeyeysfuw Masons-1  Images  Images 2009 08 24 Lost Symbol Book
On September 15, 2009, THE LOST SYMBOL came off press. Fans of THE DA VINCI CODE, with more than 80 million copies in print perhaps the bestselling novel of all time, were thrilled--they had been waiting for Dan Brown to write another book for six years. Random House, B&N, and Amazon were delighted; they moved more than a million copies in twenty four hours and another million copies by the end of the week; two months later, it still sits high atop the bestseller lists.

The Masons breathed a sigh of relief, because, even if Brown had sensationalized their secret rites and made them look a little silly (drinking wine out of skulls and all that--which come to think of it, is a lot less demeaning than donning fezzes and driving miniature cars in parades, which members of the Masonic fraternity called the Ancient Arab Order of the Nobles of the Mystic Shrine, better known as the Shriners, do right out in public), he portrayed them as men of reason, and implied that their ranks are still as crowded with the powerful and the wealthy -- Cabinet secretaries, plutocrats, Senators, Museum directors -- as they were two centuries ago, when they could count Goethe, Mozart, George Washington, Lafayette and Paul Revere among their members.

I was guardedly hopeful myself. With all those Masonic symbols on its cover, I figured that CULTS, CONSPIRACIES AND SECRET SOCIETIES stood a small chance of being captured by THE LOST SYMBOL's commercial gravity, much as a tiny planetesimal can get pulled into a gas giant's orbit. But happiest of all was Lynne McTaggart, the real-life author of THE FIELD and THE INTENTION EXPERIMENT, whose books and research in the field of Noetic Science are specifically cited in THE LOST SYMBOL's pages.

(Watch video: YouTube, Dotsub, or download MP4.)

Blind Boy Paxton, Village Studios, Santa Monica, November 2009. A quick little goodie from Boing Boing Video. Last night, I sat in on a live recording session at Santa Monica's Village Studios with the Carolina Chocolate Drops, described as "African-American string band revivalists." They were amazing: I have never been so emotionally moved by someone playing a musical jug (and banjos, fiddles, cow bones, and kazoos). Their performance was witnessed by a handful of music biz folks and oldtime music enthusiasts, and made me feel deeply homesick for Appalachia (I'm also craving cornbread and butterbeans today - there's a song for that).

The Chocolate Drops have a new record coming out in 2010, and Boing Boing will be all over it like gravy on grits. If you dig R. Crumb, Smithsonian Folkways recordings of pre-blues and pre-bluegrass banjo music, and love folks who bring new life to authentic American music, you will flip out.

So, the video above: after the Drops' performance and recording session ended, Dom Flemons (of the Carolina Chocolate Drops, seated in center in the video), Blind Boy Paxton (seated at left in the video), and Frank Fairfield (seated far right) sat down together and jammed pure, sweet magic for a spell. I wasn't prepared with a proper camera or crew, but I grabbed my iPhonetraption out of my pocket and got to shootin'. I hope you enjoy it as much as everyone in the room did. Pure magic, these guys.

forthood.jpg

Yesterday, a shooter opened fire on America's largest Army base, killing 13 and injuring many more. As of this morning, 27 people were still in the hospital. The alleged shooter, Maj. Hasan Nidal Malik, was at first reported dead. Since then, it's been confirmed that he survived and is in custody.

The media, obviously, has been all over this. But one reporter--and a journalism school buddy of mine--Amanda Kim Stairrett, knows Fort Hood and the impact this incident has had on the Base better than most. Amanda Kim is the military editor at the Killeen Daily Herald. Her office is just down the road from the Fort's main entrance and she's been covering military news for more than four years, since before she graduated college. Fort Hood is her beat and this community is a central part of her life.

I called Amanda Kim this morning to get her perspective on the shooting and its aftermath. In our interview, she talked about the confusion that followed the shooting, the history of violence at Fort Hood, the way media circus impacts soldiers' families, and why she won't do speculative reporting.

Though for die-hard RPG nuts it'll have been a red letter week with the release of Bioware's Dragon Age: Origins, it hasn't been enough to wean me off my daily regimen of pushing further into the Borderlands and compulsively playing through the two levels that make up the Left 4 Dead 2 demo (above, now fully released to the public) with each character, hoping for just one more scrap of rarely-triggered dialogue to more fully flesh out just who these characters are that I'll be spending most of the winter with.

But it's without any facetiousness that I admit that there's one game release this week that's particularly pricked my ear:

Taste Test: Persimmon

kaki 640.jpg
Image via Sandy Austin's Flickr

People always ask me what I like to do in Tokyo. What's fun? What's cool. Well here's my dirty secret. Most nights, I sit in my parents' living room and watch silly game shows while drinking green tea and eating persimmon.

venezuelainvaders.png

Guido Núñez-Mujica, a 26-year-old Boing Boing reader in Venezuela who is an avid gamer, writes in with this extensive personal observation piece about a new law that widely criminalizes video games in the South American country. As you read the piece, please also bear in mind that publishing this sort of thing under one's full name is not done without personal risk.

These games are a cherished part of my life, they helped to shape my young mind, they gave me challenges and vastly improved my English, opening the door to a whole new world of literature, music and people from all around the world. What I have achieved, all my research, how I have been able to travel even though I'm always broke, the hard work I've done to convince people to fund a start up for cheap biotech for developing countries and regular folks, none of that would have been possible hadn't I learned English through video games.

Now, thanks to the tiny horizons of the cast of morons who govern me, thanks to the stupidity and ham-fisted authoritarianism of the local authorities, so beloved of so many liberals, my 7 year old brother's chances to do the same could be greatly impacted.

After the jump, Núñez-Mujica's essay in full.

EDies.jpg

As with my earlier column on the new vanguard and returning classic franchises that are keeping point and click adventures alive a decade or more past their prime, there's one other genre that all but the hardest-of-the-core and its tight-knit community itself seem to have forgotten: the text adventure.

It's a genre that -- if you grew up gaming -- probably makes up some of your earliest memories: my own definitely revolve around waiting impatiently for the TI99/4A's cassette deck to finish screeching its way through loading Scott Adams' Adventure series (now playable online here) and pondering the etymology of "pieces of eight", continuing through my teens to the unmistakably British worlds of Graham Cluely's Jacaranda Jim and Humbug (the games that first taught me the word 'whinge').

And it's a genre that certainly is flourishing deep in the underground at places like The IFDB, the IFWiki, the yearly IFComp(etition), and the tireless work of people like Emily Short, but it took an Indiecade finalist and an iPhone app to hook me back in, with a short-list of the top games to try included below the fold.

jackclownbig.JPG

Yesterday morning, I had the pleasure of taking the 2010 Tesla Roadster Sport out on the town in Menlo Park, California. It's the latest from the eco-friendly, Silicon Valley-based super-fast all-electric-car company started by PayPal co-founder Elon Musk. I can't really afford one in my everyday life (this orange beauty retails at $150K), so I decided to test its street cred by taking it out to some classy American locales. There was drive-thru Jack in the Crack a few blocks from the Tesla showroom, so I decided to stop there for a cup of coffee.

Mousebrainnnn-1

From a slew of new brainwave toys and bionic monkeys to advanced brain scans and wireless neuro-implants that will soon enable paralyzed people to remotely operate computers with their minds, the gap in the human-machine interface is closing. But while mind-reading gets all the glory, other researchers are developing new amazing non-drug methods to control the brain as well. We've posted many times about zapping regions of the brain with magnetic pulses, called transcranial magnetic stimulation, to treat depression, boost creativity, or even improve reaction time. And brain "pacemakers" are increasingly common treatments for epilepsy, Parkinson's, and even depression. What's next? Mind control through sound and light.

Watch: MP4 download, YouTube, Dotsub (with captions/text translations).

electrokid.jpg In this episode of Boing Boing Video, we test-drive "Sarriugarteis (Odontochile) trilobiteis," also known as The Electrobite.

This trilobite-shaped DIY vehicle was created by "Oilpunk" enthusiasts Kyrsten Mate + Jon Sarriugarte, with help from fellow makers Amy Jenkins and Tansy Brooks.

Pesco previously blogged about the little bugger here -- it's even been to Burning Man, where it no doubt terrified some trippin' hippies.

15pxSF.jpg

With gaming's current trend toward the nostalgic taking us on Bit.Trips and Extreme invasions, and with indies giving us de-made versions of modern classics, it more or less follows logically that we'd eventually see the imageat top.

Recognize it? Likely not off the bat, but you'd be surprised what a little motion and original sound can do to a 15-pixel panorama. Below the fold, then, the answer to the riddle plus several handfuls more in the lowest-res high-res gallery you'll ever witness, courtesy UK animation group Alaskan Military School and their viral videos for just-completed British games festival GameCity.

 Images Jtr9 08-A Brandou-1

"Medication" by Andrew Brandou, from his Jonestown paintings

Guestblogger Arthur Goldwag is the author of "Cults, Conspiracies, and Secret Societies: The Straight Scoop on Freemasons, The Illuminati, Skull and Bones, Black Helicopters, The New World Order, and many, many more" and other books.

Some people use the word "cult" as a pejorative, a catchall for sects whose beliefs and practices fall out of the mainstream of organized religion. I use the word as a social scientist or psychologist would, to denote a coercive or totalizing relationship between a dominating leader and his or her unhealthily dependent followers. As I wrote in Cults, Conspiracies, and Secret Societies, "what makes a cult cultish is not so much what it espouses, but how much authority its leaders grant themselves--and how slavishly devoted to them its followers are."

WATCH: MP4 Download, YouTube, or Dotsub.

Boing Boing Video proudly presents "Man in the Sand," from Gordon Gano and the Ryans' new record "Under the Sun." Video directed by famed illustrator, photographer, and filmmaker Matt Mahurin. Read Cory's review of the album: Gordon "Violent Femmes" Gano's solo album "Under the Sun" is out!

duggarsunsharp.jpg

In which I am inspired by a snarky comment on another blog.

My normal routine involves a fair amount of procrastination, but I tell myself that's OK (really), because sometimes it leads to work ideas. Like, a couple of months ago, when I was browsing through the Onion AV Club and stumbled over the headline, "By 2100 Everyone Will Be Part Duggar."

Naturally, my response was to wonder whether that might actually be true. After all, back in 2003, researchers figured out that 8 percent of all men living in central and east Asia--a huge proportion of the global population--are likely descendants of Mongol ruler/horde-leader Genghis Khan. I contacted some of the researchers involved in that project to find out whether we can project that kind of genetic impact forward in time as well.

Image courtesy TLC.

AlterG sideview girl.JPGWhen I finished my first half-marathon last month, I experienced what it felt like to run on the ground for two hours. But what is it like to run in a gravity-reduced vacuum? When AlterG offered me the chance to demo their new "anti-gravity" treadmill, I couldn't resist. I jumped in my car and headed over to the gym at UCSF, down in the Mission Bay neighborhood of San Francisco.

A physical therapist named Chris gave me a rubber tube to wear over my running clothes. It looked like a cross between a wetsuit, a tire, and a tutu, and it had a giant zipper going across the top. He told me to step up onto the ramp and then zipped me into the giant rubber veil that covered what otherwise looked like a pretty ordinary treadmill.

The AlterG is no ordinary treadmill, though. It is a super fancy, super-expensive treadmill that isolates the lower body in a vacuum and literally takes off percentages of your body weight using technology developed by NASA. It's meant to help disabled, overweight, and injured people get a solid cardio workout without putting a strain on their limbs, but at this particular gym anybody can sign up to buy time on the machine in 30-minute increments. The AlterG uses air pressure to create the sensation of lost weight — the machine can reduce your body weight by up to 80%, making you feel like you're floating, flying, or bouncing on clouds.

Another fun experiment you can try at home! Although, given pigeons' tendency to carry disease, I'd recommend training a cat, spouse or younger sibling. The video, sadly, winks out right as the expert is being brought in to explain Skinner's research. So, instead, enjoy this explanation of the pigeon experiment and its practical value, courtesy PBS:

With pigeons, he developed the ideas of "operant conditioning" and "shaping behavior." Unlike Pavlov's "classical conditioning," where an existing behavior (salivating for food) is shaped by associating it with a new stimulus (ringing of a metronome), operant conditioning is the rewarding of a partial behavior or a random act that approaches the desired behavior. Operant conditioning can be used to shape behavior. If the goal is to have a pigeon turn in a circle to the left, a reward is given for any small movement to the left. When the pigeon catches on to that, the reward is given for larger movements to the left, and so on, until the pigeon has turned a complete circle before getting the reward. Skinner compared this learning with the way children learn to talk -- they are rewarded for making a sound that is sort of like a word until in fact they can say the word. Skinner believed other complicated tasks could be broken down in this way and taught. He even developed teaching machines so students could learn bit by bit, uncovering answers for an immediate "reward." They were quite popular for a while, but fell out of favor. Computer-based self-instruction uses many of the principles of Skinner's technique.

Image courtesy Flickr user foxypar4, under CC.

watchmen-dr-manhattan.jpg

There's been an accident. The young scientist--or, perhaps, his lab assistant or friends--stands stunned. He knows he's been washed in a massive dose of radiation. He knows his life will never be the same.

In the real-world, the victims of criticality accidents spend time in the hospital. Some die. In fiction, they wake up with powers beyond the imagination of normal humans.

Researching the history of criticality accidents made me wonder how accidental exposure to massive levels of radiation became the de rigueur method of achieving superhero-dom. And, while I suppose comic book writers would have a well-formed opinion or two on this, I decided to ask a group of people whose point of view I'd never seen--actual nuclear scientists.

Were it any other week I might be lamenting the lack of high profile retail releases, but as it happens, both the release of a demo for Valve's upcoming Left 4 Dead 2 and one other game have been eating up nearly all my spare time (and a good deal of non-spare-time as well), that game being:

Borderlands [Gearbox, Xbox 360/PS3/PC]

Gearbox's promise to deliver the first person, dungeon crawling shooter that Hellgate: London was panned for falling short of appears to have gone without a hitch -- the result is one of the most compulsive plays I've accidentally fallen into since I first thought I'd see what this whole 'Fallout 3' deal was.

Take that game and add in a dash of S.T.A.L.K.E.R. (for its less overtly emphasized narrative structure, though its own barren post-apocalyptic world is more Mad Max wildstyle to the former's dreary Chernobyl hot zone) and you've got a game that's split into a series of "one more go" pursuits, as you push yourself past that next hill and then the next, hoping to stumble across that next, procedurally generated, best-gun-ever, which in turn leads you to pushing on to just see what that one is capable of.

Yeah, I'm just going to put this whole NSFW thing behind the jump. Read on for an in-depth look at bat blow-jobs, and insights into the evolution of such work, in general.

Witches on drugs

 F2 Bewitched
Paul Devereux's book "The Long Trip: A Prehistory of Psychedelia" presents the fascinating story of psychedelic use before the Hoffman/Leary era that we're all familiar with. Devereux travels way back, exploring shamanism, 'shrooms in rock art, the oracle at Delphi, the pre-Incan construction of the Chavín de Huántar temple, etc. In honor of Halloween, the Daily Grail's Greg Taylor, who republished The Long Trip last year, presents an excerpt from the book about possible links between medieval witches and hallucinogenic substances. Special bonus broomstick trivia is after the jump. From The Long Trip:
 Images Bc Bc Thelongtrip A Belgian witch called Claire Goessen confessed in 1603 that she had flown to sabbats several times on a staff smeared with an unguent. In northern France in 1460, five women confessed to receiving a salve from the Devil himself, which they rubbed on their hands and on a small wooden rod they placed between their legs and flew upon "above good towns and woods and waters." Swedish witches in 1669 rode "over churches and high walls" on a beast given to them by the Devil who also issued them with a horn containing a salve with which they anointed themselves. Members of Somerset covens admitted to smearing their foreheads and wrists with a greenish ointment "which smells raw" before their meetings...


cyborgmousespread.jpg

San Francisco's recent Alternative Press Expo was the last place I expected to turn up videogames, but it took less than a few minutes of circulating amongst the self-published sprawl until I stumbled on my first controller. I suppose it shouldn't have been as much a surprise as it was: the phoenix-like rise and return of indie/self-published and otherwise bedroom-coded gaming has followed near identical trajectories as indie music and publishing, it's just taken a bit longer to get here.

But surprisingly, few indies have fully mastered the art of cross-media, whether by lack of interest, resources or knowledge, even though all of the necessary tools and channels are already directly in their hands.

Dark Horse just sent me a review copy of The Life And Times Of Martha Washington In The Twenty-First Century, a gigantic, slipcased hardcover containing the full run of the Give Me Liberty comics and associated titles.

I have Frank Miller's Give Me Liberty graphic novels to thank for getting me interested in graphic novels as a literary form. I read the first Give Me Liberty collection when I was seventeen, after having it thrust insistently into my hands by my roommate Erik Stewart. Erik judged -- correctly -- that I'd find in Miller's groundbreaking tale the same satisfaction I got from reading the best sf novels. He was so right.

Give Me Liberty is the story of Martha Washington, a kid from a futuristic version of Chicago's notorious Cabrini Green projects, simply called "The Green," who joins the US Army in order to escape from poverty. Martha finds herself serving in the army of a country locked in a death-spiral, plagued by political assassination, partisan division, secessionists, cynical corporatism... Her military education becomes a political education and on the way, Miller and Gibbons impart a raging, angry story about corruption and injustice, paced so relentlessly that I found myself buying the single issues between the collections and re-reading them looking for clues as to what might come next.

Miller created Give Me Liberty for Dark Horse after he jumped ship from DC, for whom he had made a fortune with his noir Batman: Dark Knight books, which changed the field forever. DC loved what Miller had done, but they wanted to impose restrictions on his creativity intended to assuage blue-noses who were worried that comics might corrupt the kiddees. Miller told them to pound sand and went to Dark Horse and created this remarkable story, which prefigures some of the best sf comics written since, including Ellis's brilliant Transmetropolitan and Brian Wood's fantastic DMZ.

The Life And Times Of Martha Washington In The Twenty-First Century is the perfect way to revisit that remarkable story or to discover it for the first time. A giant, heavy, high-quality book, it is made for a lazy afternoon on the sofa or the carpet, devouring the whole Martha Washington canon (along with sketches, notes and other assorted nice bits). It'd be a fine (and potentially life-changing -- see above) gift, and makes for a very satisfying indulgence, too.

The Life And Times Of Martha Washington In The Twenty-First Century

cats.jpg
All images by Koichi Mitsui


Koichi Mitsui is a professional photographer in Japan. When he's not on the job shooting for magazines and ads, he wanders around Tokyo taking pictures with his iPhone 3GS. "The iPhone has a single-focus lens with no zoom, and this simplicity keeps me devoted to only composition and the perfect photo opp," Mitsui says. Keep reading for a selection of his work with tips on how you can take amazing photos with your iPhone, too.

Today is the launch of my new novel, Makers, a book about people who hack hardware, business-models, and living arrangements to discover ways of staying alive and happy even when the economy is falling down the toilet. Weirdly, I wrote it years before the current econopocalypse, as a parable about the amazing blossoming of creativity and energy that I saw in Silicon Valley after the dotcom crash, after all the money dried up.

As with all my previous novels, the whole book is available as a free, Creative Commons download, under a NonCommercial-ShareAlike license that allows you to remix it to your heart's content and share the book and your mixes noncommercially. And as with my last two books, I've created a unique donations program that connects generous people with schools, universities, libraries, shelters, prisons and other cash-strapped institutions.

Here's how it works: this page has instructions for profs, librarians and similar worthies to list themselves as potential recipients for Makers (please pass this URL around to people who might want a copy!). If you've read the electronic text of Makers and want to reimburse me, but don't want a copy of the print book for yourself, you can buy a copy for the institution of your choice. Everybody wins: you get to settle your karma while supporting your favorite bookseller, a library or university gets a copy of the book without having to divert its budget, my publisher gets the sale and I get the royalty and the sales-figure. I've facilitated the donation of hundreds of books this way, and it works great.

I'm launching Makers in the UK at Forbidden Planet in London tomorrow (Thursday) night at 6PM, and I'll be having the Toronto launch with Bakka Books at the Merril Collection on November 12. You can pre-order inscribed copies from either event, and they'll be shipped after I sign. (There's also a great indie bookseller near my office in London, Clerkenwell Tales, which will take your inscription mail-orders; I'll stop in a couple times a week to sign them for the duration).

There's also a US east-coast tour with stops in NYC, New Jersey, Boston and Philly, but the details are still being finalized. If you think you can make it to any of those places and want to get an email once the details are fixed, drop me an email and I'll send you a note once I have them in hand.

Let's see, what else? Oh yeah, this kick-ass Publishers Weekly starred review:

In this tour de force, Doctorow (Little Brother) uses the contradictions of two overused SF themes--the decline and fall of America and the boundless optimism of open source/hacker culture--to draw one of the most brilliant reimaginings of the near future since cyberpunk wore out its mirror shades. Perry Gibbons and Lester Banks, typical brilliant geeks in a garage, are trash-hackers who find inspiration in the growing pile of technical junk. Attracting the attention of suits and smart reporter Suzanne Church, the duo soon get involved with cheap and easy 3D printing, a cure for obesity and crowd-sourced theme parks. The result is bitingly realistic and miraculously avoids cliché or predictability. While dates and details occasionally contradict one another, Doctorow's combination of business strategy, brilliant product ideas and laugh-out-loud moments of insight will keep readers powering through this quick-moving tale.
Mighty is my w00t!

Makers

Tickling_the_Dragons_Tail1.jpg
Recreation of Louis Slotin's deadly hands-on experiment. Public domain government image, taken from Wikipedia.

They might know the name, but nobody ever says, "I want to be like Louis Slotin when I grow up." And with good reason. Despite being fiercely intelligent, quick thinking and brave, Slotin is famous for something that nobody really wants to be famous for---namely, dying horribly. In May 1946, Slotin, a researcher on the Manhattan Project, became the second person in history to be killed by a criticality accident, the unintentional triggering of a nuclear chain reaction.

Slotin's story made it to Hollywood, fictionalized in the movie "Fat Man and Little Boy". Not everyone got such a public legacy. As the cold war neared an end in the 1980s, scientists in the USSR began to share information with their American counterparts, and, for the first time, we learned about the Soviet Slotins. Now, their legacy will shape the way emergency personnel respond to nuclear accidents and terrorism and, hopefully, make it easier to save lives...

00_Eddie.jpg

Though it's nearly impossible to find a tidy way to sum the work of LucasArts adventure vet and Double Fine head Tim Schafer -- with a catalog that ranges from de los Muertos noir to deep-psyche introspec-/explora-tion and now to a heavy metal heaven/hell (depending on your attitudes toward the genre's aesthetic) -- one undeniable trait rings consistently true through all.

Schafer and his stellar team of artists and writers know character, and put character above all, a philosophy that lets players navigate some of gaming's most preposterous landscapes and peculiar conceits always feeling entirely grounded by the essential humanity around them.

Nowhere is that more evident than in the ancient Rock realm to which you travel in Brütal Legend: an epically monumental world inspired by the stormily apocalyptic vistas of classic metal album covers, now fully explorable and brought fantastically to life by the Bay Area studio.

And so, following the short trailer below that gives you a taste of how Legends's world would eventually form: a look at the original conceptual design behind those vistas, and especially the characters that inhabit them -- every bit as instantly recognizable (in their leather and spikes, worn-through denim and low-top All Stars) as they are awesomely ridiculous -- from Double Fine artists Scott C, Peter Chan, Nathan Stapley, Levi Ryken, Razmig Mavlian, and Mark Hamer.

Rinko.pngMeet Koh and Yurie. They're a happily married young Japanese couple who moved from Tokyo to San Francisco a year ago due to a job transfer. In early September, while on a business trip back home, Koh bought a new game cartridge for his Nintendo DS. It was mostly out of curiosity — the Japanese Twitterati were all abuzz over a new dating sim called Love Plus, and he just wanted to see what the hype was about. "I've tried the other dating sims before just for kicks, but I never got hooked," he says. "I didn't expect this to be any different." He was wrong.

During that one week in Tokyo, Koh found himself fully committed to his virtual relationship with Rinko, a pouty, hard-ass high school girl who hung out at the library. The relationship was formal at first, consisting of awkward whispered conversations in which she sent mixed signals and called him by his last name. As things got more heated, though, she started calling him Kohichi (calling someone by the first name still carries a degree of intimacy in Japan) and became more demanding of his attention. "I felt like I might get sucked into this world," Koh, who is an engineer at a major game manufacturer by day, tells me. "It's not like any dating sim with young girls in it becomes a hit, but this one is really well-made."

An article posted on a Japanese tech site in September told the story of several women who had complained on an online bulletin about how their family lives were disrupted by husbands addicted to Konami's hit game. Last weekend, I invited Koh and Yurie over to my house to talk about Koh's virtual relationship with Rinko, and how — if at all — it had impacted their real world husband-and-wife dynamic.

gotmyeyeonyou.jpg
I like this turtle because he looks just a little deranged. Image by Flickr user audreyjm529, via CC.

The daughter of reader Amie Miller wants to know, "Do turtles have eyelashes?"

rbiphonef.jpgThis week has seen a number of excellent and much publicized and high profile releases -- Rockstar's conversion of Grand Theft Auto: Chinatown Wars from DS to PSP and Gearbox's post-apocalyptic co-op sandbox shooter Borderlands -- but no game has eaten as much of my time this week than a downsized iPhone version of a rhythm favorite.

Rock Band [Harmonix/EA Mobile, iPhone]

EA Mobile's downsized port of Harmonix's rhythm-standard enters an App Store dominated by clones and competitors (the Tap Tap series chief among them), and what sets Rock Band apart from the rest is a subtle but massively important distinction. With Harmonix's access to a staggeringly large library of original masters, the iPhone game is able to do what none of the others can: make the music itself reactive to your play.

By comparison, Tap Tap plays as a transparent overlay on top of any given track: keep your hands away from the screen and the music cheerily plays on, unperturbed by your quiet failing. That Rock Band gives you its now embarrassingly too-familiar skronk on every missed note is key to sustaining the illusion that you're participating in the performance, even just by slapping a thumb onto a glass sheet.

Elephant Toothpaste is the name of a classic chemistry experiment that's all about getting hydrogen peroxide to quickly break down into water and lots of oxygen. The result: Thick spirals of super-awesome foam.

There's lots of videos of this on the Internets, but I chose this one (despite the head-shakingly awkward co-host) because it demonstrates two versions of Elephant Toothpaste--one of which you can do at home with easily available materials. Fun!

As usual, if you've got a video you'd like to see on Saturday Morning Science Experiment, email me!

Thumbnail image courtesy Flickr user mauren veras, via CC.

DodgeDot - fun iPhone game

Dodgedot My daughters and I have been fighting over my iPhone all night because we want to play DodgeDot, a new iPhone game that currently costs 99 cents. My friend and old school bOING bOING contributor Jim Leftwich co-created DodgeDot with his partner Steve Doss. He told me, "When I first thought the game up I was trying to come up with something that was a mix of the best qualities of classic and timeless games. Part skill, part strategy, part randomness, and something that was also calming and pleasant to look at."

The object is to drag colored dots of various sizes to matching colored rectangles around the perimeter of the screen. When dragging a dot you aren't allowed to bump into a dot or rectangle of a different color, or you will lose health or lives. There's more to it, of course, and the game becomes more challenging each level. The nice thing is that you can learn the rules pretty quickly by just playing it. My six-year-old caught on to the object of the game and its rules faster than I did.

DodgeDot works with the Jampaq Network (free, and accessible in the app), which gives players the ability to Follow and be Followed. Most importantly, it gives the game a new round each Sunday at midnight before Monday. All of the levels get new starting patterns (dot sizes, positions, and speeds), which really makes a huge difference in keeping the game fresh, and then we have new rankings for each Round," says Jim.

Now that my kids are in bed, I have it all to myself until morning.

DodgeDot | Follow on Twitter here

Let's start this off with a quick clarification. When I say "LED light", I'm not talking about the nifty, little blinky things that are frequently part of the ingredients list in Make projects. I'm talking about the Big Show: An LED light that can replace the incandescent bulbs and/or CFLs you have lighting up your home right now. To do it right, you don't just need a single LED that works, you need an array of them...and you need them to produce enough light, and the right color of light, reliably enough that people can buy an LED bulb and know what they're getting into.That ain't easy. But it is getting easier.

theWit.jpg

LED lighting really is more than a toy. This is the library of the new Wit Hotel in Chicago. It's not lit entirely by LED, but lighting designers Lightswitch Architectural did use the technology in the coves around the ceiling and walls. Unfortunately, getting this look at home isn't as simple as it's often made out to be.

Trouble is, they're being oversold, like whoa. For about two-and-a-half years, I've been reporting on LED lighting for a trade magazine called Architectural SSL*. During that time, I've watched mainstream press and enviro blogs tout LEDs as the green energy miracle light. Often, with a level of enthusiasm seldom seen outside rooms full of puppies. Don't get me wrong. LEDs are pretty cool. There are places where they're useful now, and places they probably will be soon. But if you're just hearing about the awesome, you aren't getting the full story. And, as more LED products start showing up on store shelves, that really starts to matter.

Join me, won't you, as we put on our Sober Assessment Goggles and take a peek at the current state of light bulb of the tomorrow...

*The glamorous life of a freelance writer, everybody. That said, if you are thinking about freelance, I recommend convincing a trade magazine or two to love you. The work is steady, the pay is decent and the people are good. And that is a better situation than you'll get from a lot of things you could do to pay the bills. /unsolicitedwriteradvice

Taste test: Togarashi

324347493_9bd5d15c98_b.jpg
Image by zrim via Flickr

When I got a bag of chile peppers in our CSA delivery last week, I had a really hard time trying to figure out how to cook them. I tried putting them in pasta, but that turned out numbingly spicy. And then I remembered that chile peppers = togarashi in Japanese, and that they are a key ingredient in one of my all-time favorite spices — shichimi togarashi, a Japanese spice mix commonly found at home dinner tables and yakitori restaurants that is designed to enhance the natural flavors of high quality meat and veggies. For this week's Taste Test, I thought I'd share a simple recipe for shichimi and give you some tips on other ways to use it.

Jack of Fables versus Sun Tzu

I'm a great fan of Bill Willingham's Fables comics and its numerous spinoffs (nutshell description: all fictional characters, legends, and fables are actually alive, always have been, and are living in secret exile in New York, having been chased out of Fableland by "The Adversary," a rapacious conqueror).

One of the most fun of these is the Jack books, which feature a set of parallel adventures of Jack -- as in "Spratt" and "and the Beanstalk" and many other tales. Jack is handsome, womanizing, preternaturally lucky and cheerfully amoral doofus of a fable who is forever incurring the wrath of the Fable establishment by violating their rules by, say, pursuing a career as a Hollywood executive (he fits right in in Tinseltown, naturally).

In Jack of Fables Vol. 6: The Big Book of War , Jack finds himself heading the Fable/Librarian army against the vicious Bookburner, who would destroy all of fabledom for his own reasons. Jack takes this command with the help of his sidekick and pal The Pathetic Fallacy (AKA "Gary"), an immortal "Literal" who changes the world to suit his moods.

Jack is a terrible commander, but a very funny one, and he doesn't distinguish himself much as a general, but he does an admirable job of evincing yuks from the reader; and Willingham uses the story to make some really thought-provoking points about the dark and primal nature of stories and the danger and blood that lurks in their hearts.

The Big Book of War would probably stand alone reasonably well, but if you just read this volume, you're really missing out. The whole Fables canon deserves your attention (and will reward it handsomely). It is both gripping and thought-provoking; philosophically substantial and sparklingly funny. Jack of Fables Vol. 6: The Big Book of War

cove_xlg.jpgThe Cove, the provocative film that documented the hidden dolphin slaughters in Taiji, Japan, made its Japan debut at the Tokyo International Film Festival this week, and director Louie Psihoyos was there to bear witness to its unveiling. I talked to him just two hours after he got off the airplane from Narita on Thursday morning. Here's what he had to say about his experience in watching the film with the actual dolphin killers in the audience:

All the bad guys there, front row center. The mayor, the International Whaling Committee delegate, fishermen dressed up in suits...I couldn't have dreamed of a better screening. They had all come to Tokyo with their lawyers to see if there would be any kind of litigation against the film. The screening sold out within a few hours, so I offered to give them tickets. At one point, the mayor stormed out, and the IWC delegate held his head in his hands.

(Download MP4 video or Watch on YouTube, or view with subtitles on Dotsub).

Institute for the Future teamed up with Sun Microsystems and Boing Boing Video to co-host the Digital Open, an online tech expo for teens 17 and under around the world.

We're publishing an 8-part series of videos profiling the winners. Today, meet 16 year old Harry Lee of Melbourne Australia. He talks with us about his "Sneaky Card" game concept, which explores social interactions between people. He was inspired by ARG and indie projects like "Bite Me," by Gamelab, and Jane McGonigal's Top Secret Dance-Off, both of which we've covered previously on Boing Boing.

"I love index cards," says Harry, "And I was thinking -- hmm, how can I incorporate them into a project?" So he designed and printed these game cards, and "spread the seeds of sneakiness and espionage" into the unsuspecting pockets, math books, binders and bags and jackets of his schoolmates.

I tracked most of the cards and found, with much satisfaction, that a majority of them had been passed down at least three times. The most successful story is of the card passed from student to student three times before ending up in a math teacher's jacket. The teacher found it and gave it to another math teacher, who inserted it into a student's corrected test before giving it back to him. The card passed hands once again before I lost track of it.
Below, some sample cards in Harry's game. (Link to PDF). More after the jump.

HarryLee2.jpg

Heather Sparks writes for and about the medical industry. She has contributed to Wired, Popular Science, and many other publications.

 Tmp Ward 01
Justine Cooper is a multi-disciplinary artist living in Brooklyn whose work lies at the intersection of science, medicine, art, and commerce. Following up on HAVIDOL, a fake marketing campaign for an imaginary drug, Cooper has launched Living In Sim. This latest online and offline work presents the real and imaginary lives of medical mannequins via blog, video soap opera, installation, and photography. Living In Sim opens today, October 22, at the Daneyal Mahmood Gallery in New York City.

HS: Most people have probably never seen one of these mannequins in the real world. Can you explain how they're used?

JC: Medical mannequins serve as simulated patients in hospitals, universities, and clinics. Typically there is a two-room setup: one is where the simulation takes place, the second is where people direct the simulation and where everything is recorded.

Software controls the mannequin's vital signs according to a script. While the simulation has a plotline, it can branch off depending on how the clinicians respond and what the learning goals may be.

The whole thing can seem like improv theater or like a dress rehearsal for the real performance. The simulation finds out how the clinicians will handle everyone's needs. It can be very gripping. The Center for Medical Simulation (in Cambridge, MA) where I had a residency this past year is very advanced in their use of simulation. They stage cases that probe the limits of human and medical communication.

Simlivivivivvi3-1 HS: What is it about the mannequins intrigued you in the first place?

JC: I was introduced to them in Queensland, Australia four or five years ago. I work like a dung beetle; that first meeting was just a particle that got rolled along, growing and picking up ideas along the way. I started with their portraits in my last show, Terminal, but I wanted to turn their situation around and make them something more than the passive recipients of endless crises. So I made them the doctors and nurses--in fact, the whole hospital staff--and gave them a voice on the Web.

The Underwater Land project recently supplied me with an MP3 download of their CD, "Underwater Land," created by the late, great and sorely missed Shel Silverstein. This was the pitch:

I'm writing you on behalf of the Shel Silverstein estate's Underwater Land project. Underwater Land is a kid's music project created by Shel Silverstein. This project was Shel's final major music project and also his final children's recording. Shel wrote Underwater Land, produced it, travelled to Nashville in 1997 to handpick the best musicians and studios there, and sings on several tracks with the primary singer and old friend Pat Dailey. Kim Llewellyn, Shel's longtime graphic designer, designed the lovely 32-page liner notes which features many previously unpublished Silverstein illustrations and all the song lyrics and verse.
And here's my take: this is some seriously awesome kids' music, full of Silverstein's flawless, legendary rhyme, his wicked humor, and some damned fine music and playing beneath it. It's fast, witty, and full of jokes that work on levels that can be appreciated by pre-verbal toddlers -- the broad, comic recitations of songs like "Fish Guts," a kind of "I Am the Very Model of a Modern Major General" for the fish-kingdom -- by kids, and by adults, who will appreciate the snatches of extremely grown-up jokes woven into the whimsy.

Some of my favorites: "Dale and Shale," a rapped advertisement for a notional store selling naught but tales (think of Tom Waits's "Pasties and a G-String" except about fish, not strippers); "Captain Octopus" (a rollicking sea chanty recounting the eight things a sailing octopus can do at once); and "Poor Anna," the sob-story of Anna, a flounder from Havana whose love affair is pull of superb and terrible fish puns (every now and again Silverstein and Dailey break each other up on this track, and I defy you not to do the same).

If you're a Silverstein fan, a fish fan, a kid, a grownup with a kid, or have an intact sense of humor, you will enjoy the heck out of "Underwater Land."

Underwater Land (Thanks, Kenyon!)

Neuronnnnn
Blue Brain is an IBM computer built to simulate a human brain. It's powered by 2,000 microchips, each acting as a single neuron, that enable it to execute 22.8 trillion operations per second. Based at the Ecole Polytechnique Fédérale de Lausanne, the project launched in 2005 to much controversy and skepticism. Modeling the complexity of the brain in a computer is considered a holy grail to some, and hubris to others. The Blue Brain Project isn't an attempt to build an artificial intelligence, although it could someday inform such an effort. That's because the scientists are hoping to use the machine to understand physiology, brain chemistry, and even intelligence and consciousness. The project's stated goal? "To reverse engineer the brain." Here's Markam talking at TEDGlobal this year:



Already though, Blue Brain has simualated the brain's neocortical column, containing 10,000 neurons and 30 million synaptic connection. "The column has been built and it runs," project director Henry Markram told Seed Magazine. "Now we just have to scale it up." In two years, Markram hopes to have modeled a complete rat brain that he will then load into a mobile robot. From SEED:
When listening to Markram speculate, it's easy to forget that the Blue Brain simulation is still just a single circuit, confined within a silent supercomputer. The machine is not yet alive. And yet Markram can be persuasive when he talks about his future plans. His ambitions are grounded in concrete steps. Once the team is able to model a complete rat brain--that should happen in the next two years--Markram will download the simulation into a robotic rat, so that the brain has a body. He's already talking to a Japanese company about constructing the mechanical animal. "The only way to really know what the model is capable of is to give it legs," he says. "If the robotic rat just bumps into walls, then we've got a problem."

Installing Blue Brain in a robot will also allow it to develop like a real rat. The simulated cells will be shaped by their own sensations, constantly revising their connections based upon the rat's experiences. "What you ultimately want," Markram says, "is a robot that's a little bit unpredictable, that doesn't just do what we tell it to do." His goal is to build a virtual animal--a rodent robot--with a mind of its own.

But the question remains: How do you know what the rat knows? How do you get inside its simulated cortex? This is where visualization becomes key. Markram wants to simulate what that brain experiences. It's a typically audacious goal, a grand attempt to get around an ancient paradox. But if he can really find a way to see the brain from the inside, to traverse our inner space, then he will have given neuroscience an unprecedented window into the invisible. He will have taken the self and turned it into something we can see.
Blue Brain Project (EPFL)

"Out of the Blue" (Seed)



I often get email from writers who are starting out asking for career advice for "breaking in" to the field. I'm somewhat helpless to answer these queries -- my first professional sale was more than a decade ago, that sale itself represented a further decade of hard work on both my craft and my career. I can tell you a lot about how to break in from a standing start in 1988, when I sold my first story, but not nearly as much about how to break in today.

Enter Jeff VanderMeer's Book Life: Strategies and Survival Tips for the 21st-Century Writer. Jeff and I were classmates at the Clarion workshop in 1992, and he is both a talented, prolific writer and a shrewd and successful trailblazer in 21st-century publishing and promotion.

Talking about arts careers can be a little icky, because, well, there's a fine line between career-management and self-obsessed personal promotion. Likewise, it's hard to talk about what you do in the realm of imagination without sounding a little like someone droning on about his absolutely fascinating dreams of the night before.

ZuneHD.jpg

ZuneHD Video MP3 Player, $220

Microsoft's ZuneHD is an excellent alternative to Apple's iPod touch, but not if you like apps or dislike the Windows-only media sync software.

(Download MP4 video or Watch on YouTube, or view with subtitles on Dotsub).

casaecologica.jpg Institute for the Future teamed up with Sun Microsystems and Boing Boing Video to co-host the Digital Open, an online tech expo for teens 17 and under around the world.

We're publishing an 8-part series of videos profiling the winners. Today, meet 15-year-old Ferran Rovira Bosca, of Spain. He created a concept for an "Eco Self-Sustaining House" -- architecture of the future that captures its own renewable energy, and operates off the grid. Ferran believes technology can help us come up with new ways of protecing the environment and saving money in our households at the same time. He says he learns a lot about what's possible in this realm from exploring sustainable technology websites online.

Here's more about his "Casa Ecologica Autosuficiente."

Read more about the youth competition in IFTF's press release announcing Digital Open winners.

Here's the second serialized installment of J.C. Hutchins' SF thriller novel 7th Son: Descent. To celebrate the Oct. 27 release of the book, J.C. is releasing Descent in several free serialized formats: PDF, blog text, and audio. We're distributing the text version of the novel in ten weekly installments.

In the last serialized episode, U.S. president Hank "Gator" Griffin was assassinated by a four-year-old boy during a stumping rally in Kentucky. The child died not long after, offering no clues for his murderous motives.

Two weeks later, seven strangers were ripped from their normal lives on the same day, kidnapped by mysterious government agents, and brought to a "beyond Top Secret" facility. Locked in the same room, these seven men realized that, despite slight variations in their appearance, they all appeared to be the same man. Are they brothers? Each remembers being an only child.

Check out the second serialized installment of 7th Son below. If you've enjoyed the experience so far, you can support the book by purchasing a copy at Amazon, Barnes & Noble or Borders, or printing this PDF order form and presenting it at your favorite bookstore. You can learn more about the book at J.C.'s site.

Read "7TH SON" Part 2

CritterCrunch_Aug17_1p_1.jpg

Even in their inauspicious mobile-focused beginnings, it was clear from the start that Toronto indie Cabybara Games had a keen eye for pushing the visual boundaries on whatever platform they were given. The pixels of the handset and later iPhone version of their original debut puzzler Critter Crunch popped aggressively with a pastel palette against its warmer autumnal backgrounds, an art direction that helped earn the game its fair share of mobile awards.

More recently given the chance to bring that sensibility to the PlayStation 3, though, the team took the risk of not simply cheaply upscaling their vision to the wide-screen, but to give the game a top to toe graphic overhaul and create a full HD-res 2D animated game.

crunchwithlove.jpgThe results -- put plainly -- are basically staggering, with the soft and surreal wonder of Studio Ghibli-esque backdrops underscoring the hectic hand-animated critter-bursts on top, and are even more impressive when you learn that they're not the work of (as you might assume) a field of tirelessly slaving outsourced animators. In fact, nearly all of what you see in the game is largely the output of just two compatriots (or -- as Capy co-founder and president Nathan Vella terms them -- '2 radical dudes'): Nick "Qiqo" Stephan and Sylvain "Sylve" Coutouly, respectively responsible for character animation and background/world map art.

Documenting just what heights a tiny team can reach with vision and proper passion, then, posted here is a rare look into the conception and evolution of the world of Krunchatoa and its creatures within (and a special bonus look at main character Biggs invading other Sony/PlayStation classics), alongside the theatrical-quality animation produced by Capy to surround the launch of the game, available now on the PlayStation Network (with the launch of its free demo version due tomorrow, Oct. 22nd).

Darren sez, "A disarming video of an 86-year-old WWII veteran from a public meeting on Maine's marriage equality bill on April 22, 2009."

The woman at my polling place asked me do I believe in equality for gay and lesbian people. I was pretty surprised to be asked a question like that. It made no sense to me. Finally I asked her: what do you think I fought for in Omaha Beach?

Philip (Thanks, Darren!)

(Download MP4 video or Watch on YouTube, or view with subtitles on Dotsub).

Institute for the Future teamed up with Sun Microsystems and Boing Boing Video to co-host the Digital Open, an online tech expo for teens 17 and under around the world.

In this video, you'll meet awesome 16 year old Nick Brenn. His crafty Altoids tin hacks led to a winning "Electronikits" project for the Digital Open, which sells electronics kits for pocket-sized tin-mod flashlights and other DIY oddities.

I loved his answer to the "Who is this project for?" part of the Digital Open Questionnaire: "Anyone with a passion for being a DIY-er and a fiend for building cool projects. Who wouldn't want a sweet Altoids LED Flashlight? You could have the freshest flashlight on the block! Or an Altoids night-light! It is rare to find someone with such cool projects as you would have!"

Nick tells us more about how "Electronikits" came to be, below and after the jump:

nickbrenn5.jpg It all started with instructions that I posted on Instructables.com, on how to build a "Super Awesome Altoids MINI Flashlight." Soon after winning a contest on Instructables, I was contacted by a sales associate at the science supply company Edmund Scientific. I was like, "WOW!", someone wants to buy kits from me that I don't even have! This was an opportunity too good to pass up.

A century ago, farmers relied on these big, steampunk-y contraptions called threshing machines to bring in the harvest. The machines were portable, and expensive--they were usually owned by a third party, or by a cooperative of farmers. The threshers traveled from farm to farm, region to region, separating grain from stalk and turning crops into commodities.

threshingold.jpg

Pictured: This threshing machine's body lies a mouldering in a barn, but its spirit is marching on. From Flickr user exfordy, via CC.

Now, researchers from the University of Minnesota are hoping to repeat history with a portable machine that could turn prairie grasses, small trees and corn stalks into liquid biofuel. It's a nifty idea that could be great for both the environment and rural economies...provided the boys in the back room can work out a few bugs.

jaycee dugard.pngAccording to the US Department of Justice, over 2,000 children are reported missing every day. And while most of them don't stay missing for that long, it's a terrifying experience for any parent or guardian to go through. For the past quarter century, the National Center for Missing and Exploited Children, a private non-profit established by Congress, has acted as a resource for people who have lost a child. One of cool things the Center does is age progression — the creation of computer rendered images that show what a child might look like now. We saw this most recently with the horrible case of Jaycee Dugard, who was kidnapped in 1991 by a sick criminal who kept her captive and raped her for 18 years. Last week, People Magazine revealed the first real photo of Dugard at her current age, and it was strikingly similar to the age progressed photo that the NCMEC had created.

The NCMEC has a 97% recovery rate of all missing children reported to it, with over 900 safely returned children whose age progressed photos were advertised on TV and on milk cartons. So how do they do it? Turns out there's a small team of retired forensic detectives using Photoshop and fine art skills to re-imagine what these children might look like as they grow older.

bendan.jpg

As alluded to last week with the release of Amanita's hand-drawn opus Machinarium, the era of the point and click adventure -- which reached its pinnacle throughout the 90s thanks to genre-defining works by LucasArts, Sierra and Cyan -- seemed all but forever over in the decade following, as PC prowess pushed first- and third-person to the fore.

But a new wave of adventures has recently arisen, ushered in by the re-introduction of more cursor-y consoles and handhelds (think: the literal pointing and touching of both the Wii and the iPhone), the proliferation of digital distribution channels (lowering the barrier away from gun-shy publishers unwilling to invest heavily in 'nostalgia'), and a dedicated core that's never let the classics die (via grey market ports of Lucas's SCUMM engine to basically every piece of hardware with a display device).

And so, a brief introduction to those new adventurers, and a quick guide to re-playing the classics in new ways.

Ben There, Dan That / Time Gentlemen, Please [Zombie Cow, PC]

Apart from Amanita (covered exhaustively last week), the top team keeping the spirit of click alive is the UK's Zombie Cow -- founded by Dan Marshall and aided by a small crew of consultants, most notably co-writer and -designer Ben Ward.

The pair are, as you might have guessed, the stars of Zombie Cow's first adventure outing, Ben There, Dan That, a game that manages to infuse the best of indie spirit (lean, economical, and highly stylized art and design) with the best of what LucasArts taught us made these journeys so great: razor-sharp wit and dialogue, self-aware and -referencing (and, here, Lucas-classics referencing as well) at every turn, never afraid to break the fourth wall and let the player in on the jokes.

The duo have followed in that same tradition with the recently released Time Gentlemen, Please a sequel that can be demo'd and purchased either from Zombie Cow itself or via Valve's Steam (BT,DT remains a free download). Both come highly, highly recommended, and serve as a nice tide-over while you await the studio's third chronicle: Revenge of the Balloon-Headed Mexican.

Recent Comments

  • "When something better comes up, in real life, I just turn off the computer. When nothing better is coming up, the internet can be pretty damn entertaining, and the pr0n is about the same than what's available at my local retail outlet - but without ever visiting the creepy pr0n store. ..."
  • "It's a sports car. Why do you need a dozen cup holders in it? If you want comfy seats and a spot to put your big gulp, you can find something for a whole lot less than 150k. The purpose of it is not merely to convey you from place to place while you snack and drink -- it's about driving. ..."
  • "I'm with zyodei on this one. I have tried very hard to use open office. But frankly, it is unusable. All of the apps run slow as hell and their "Powerpoint" application is so horrible that it took 15 to 30 seconds for each viewgraph to display during a presentation. Honestly, if this mouse is not a joke -- then it's awfully ironic. If it's laser eye simply doesn't function then the circle will be complete...."
  • ""Maybe your idea of a perfect weekend is to be perched in front of your computer reading blogs, buying shit you don't need on Amazon, Tweeting and Facebooking, or surfing YouPorn." - Sounds like a dude I dated. Lol...."
  • "But does the menu have a "Criticism" section?..."
  • "I have been thinking about this in connection with our society for some time. For instance, our legislative process used to require weeks or months to respond to even the most emotional issue giving time for rational thought. The throw away society in general. Quantity over quality, price over quality. Even though in many aspects a quality item will long outlast and outperform the cheap disposable items. Not to mention being cheaper in the long run. Now here is the blow the lid off idea that could res..."
  • "There is a comedy movie from Argentina ("Esperando la carroza" - 1985) about the same thing...."
  • "Greg Louganis is of Samoan and Swedish descent, and was raised by Greek-American adoptive parents. Samoa is in the middle of the Pacific Ocean. Sweden is in Northern Europe. Samoans are Polynesian. Swedes are white. Samoans are not black, and neither are Swedes. The problem we're running into here, of course, is that in more than a few dialects of English, "black" as a human skin color apparently covers anything from a sort of pale cafe-o-lait color which is frankly lighter skinned than some "white" folks ..."
  • "Didn't read everything, but I second urbster1's choice. I have a Sansa e260 running Rockbox, and it is perfect. Even plays FLAC. Connects as a USB drive, can navigate the file system or a database (which you index locally, so you don't have to "sync.") Also comes with a MicroSD slot, so the initial 6 gigs is augmented to 22 with a 16 gig card. Regarding the lanyard headphones, I made my own. I took the necklace off of a conference ID badge (basically just a shoestring), wrapped it around my choice of ear b..."
  • "It's a shame that boingboing is only highlighting the negative aspect to this story instead of the responsiveness of Kiva to concerns or the general benefits of microlending...."