"Gimme Dat Christian Side Hug."
Christian youth groups finally have an alternative to normal, aka "front," hugs. As we all know, face to face embraces run the horrific risk of a clothed crotch graze. The Christian Side-Hug (or the CSH, as the kids call it) rids us of sin, as the only below the bel... More.
The newswires and blogs (and Boing Boing) have been burning up with the news that a man who's been believed to have been in a coma for 23 years was in fact conscious the whole time, something we've only discovered thanks to his newfound ability to communicate using special apparatus. But there's ver... More.
[Photo by BB reader Todd Warner. More about the image after the jump.]
As promised, Wikileaks is releasing on to the 'net more than half a million confidential pager messages sent around September 11, 2001. The data includes pager messages sent by officials from the NYPD and the Pentagon, as wel... More.
Antonio at Fogonazos writes about this interesting optical illusion. The four rows of diamonds appear to be colored with different shades of gray, but all the diamonds are identical. In fact, the diamonds aren't solid gray, they are tinted with a gradient (lighter on the top, darker on the bottom)... More.
A Swedish textile design student has created this beautiful series of surgical masks for flu season. The patterns are printed with thermochromic ink, so the masks change color when the temperature of your breath changes. Some of them, like the one below, look more like neck warmers. ... More.
Give this man his PhD. This is truly awesome.
Strata has had something sorta similar for a while now, but it uses a paper reference disk under the object, and multiple still photos.
This is very cool.
To be sure, this isn't a new thing; Qi Pan has made refinements and improvements on a technique that's been around for a while. I saw a very similar demo in 1995, though the resulting model wasn't as perfect, and I don't think the processing was done in real time back then.
A lot of the early research in this area was from military reconnaissance, AIUI. Fly some aircraft over an area with movie cameras, postprocess the films on the ground, and you have a detailed topographic map including all structures etc.
It's impressive and at the same time it falls way short of being usable if the goal is, as stated, "model acquisition"
Back to the lab with you!
This is a vast step beyond the "reference picture" acquisition model which is becoming trivial thanks to ever-evolving projects. You can tell it's a lab picture, of course: there is no attempt at making this appear better than it currently is. Given that this is a PhD candidate's effort though, given some luck, Qi Pan'll get funding and perfect this technique. Can you imagine how this might improve virtual acting (given enough cameras), for example? No akward styrofoam balls stuck to you, not weird exaggerations required.
Colour me impressed.
This is great. Nice interface with the AR overlaid instructions, too.
on his website he says he'll be releasing a linux version of the software, followed by a windows version.
signup to keep updated, hopefully he'll be inspired to hurry along if he sees there's enough interest
What do you mean? It acquires a 3d model just by turning the object around in front of the camera. How does it fall short of its goal?
This is basically Photosynth which everyone can do now www.photosynth.com
Give it a few years, and they'll be using a variation of this technology to make realldolls that look exactly like your celebrity of choice.
What I have seen in the past that matches this in anyway is using structured light and a video camera. It is faster and generates a 3D model at 60 Hz however not with color, and perhaps a bit grainier. It does seem to be more correct in the geometry itself. The idea is similar with turning an object around in front of the camera. I'd like to see what he could do with two cameras and a projector. Also what does it do to a human body? One issue is that this seems to require camera to remain stationary. The implementation I just mentioned uses a handheld video camera which you just move around an object you might hold in your hand if you wish. These approaches need to be melded to allow you to zoom in and match different inputs (color cam, laser, structured light) to gain the maximum in high speed acquisition, resolution, and accuracy of geometry and color. I like most how this is not a point cloud (which he starts with to find landmarks I guess) but actually a carving determined by where the landmark probably is, hidden around the corner. It's cool and seems to match a bit what the human brain does perhaps. Drawback is how the geometry can get messed up and stay that way, vis the webbing left between steeple and nave. I'm not up to the latest though, perhaps someone who has studied the area could answer? These video based approaches seem to be fast and partially self-adjusting (as his finger is mostly not captured)
Oh man. I want this right now - I've spent the last few days building a man's neck in LightWave and manually tracking it for a VFX shot, and something like this would make that kind of additive effect so much easier!
Incredible. I can't wait for the download, I hope the model can be exported as a .fdx or .obj for a Unity project.
This is absolutely nothing like photosynth.
This is nothing like photosynth. Photosynth is just a bunch of photos connected together. There is nothing 3d about it at all.
We've just put an interview with Qi Pan, the PHD researcher behind ProForma live on Shapeways: http://www.shapeways.com/blog/archives/332-Interview-with-Qi-Pan-about-his-Webcam-3D-scanner-proForma.html
Thought you guys might like to know.