Brutal MarioThis is obviously a labor of love, as the developer knows her stuff. This game is highly allusive and drops constant references to other works like its Gaiman's Sandman. Super Mario World is its core, but set pieces, backgrounds, and enemies from assorted titles and other Mario games all make appearances. These additions are far from being a cut-and-paste hodgepodge though, as they're carefully woven together to create an enthralling experience. The nod to Tarantino and Shinichiro Watanabe is duly earned. Instead of being a pure homage, though, the game throws constant curveballs at you. I played one level where the On/Off switch actually changed the enemies in the level, and another one that was fully destructible via Mario's fireballs. These subversive quirks are made all the more apparent because they're within the Super Mario World engine, something that is so well-known and played.
The boss battles are what this hack is best known for, and they're reason enough for a download. Bosses are typically the one shortcoming in the Mario franchise, but not here. There are dozens of encounters and they're all throwbacks to various 16-bit games. Oh, and they are a lot of fun too. There is the occasional level that drags a bit, but other than that Super Nintendo fans shouldn't pass this up.
Brutal Mario: violent, reference-heavy Mario mod
Leave a comment
More items
Do chimps grieve?
Look at this photograph and just try to tell me the answer is no. This incredible image was shot for National Geographic by Monica Szczupider, and shows chimpanzees at the Sanaga-Yong Chimpanzee Rescue Center in Cameroon. They're observing as the body of an elder troop member named Dorothy is ta... More.
Tickling the Dragon: Nuclear accidents in the US and Russia
Recreation of Louis Slotin's deadly hands-on experiment. Public domain government image, taken from Wikipedia. They might know the name, but nobody ever says, "I want to be like Louis Slotin when I grow up." And with good reason. Despite being fiercely intelligent, quick thinking and brave, Slotin ... More.
Brit business secretary promises to punish accused file-sharers' families with Internet disconnection by 2011
Lord Mandelson, Britain's business secretary, has promised to create a system of collective punishment without judicial review for people accused -- but not convicted -- of illegal file-sharing. Under Mandelson's proposal, anyone living in the same house as someone who has been accused of three acts... More.
Urban archeology: Lost Underworld of Los Angeles
Gale Banks (legendary Southern California hotrodder and auto engineer) shares this photograph of the old Los Angeles Subway Terminal. This image of unknown date and origin is remarkable to me, as an LA resident, in part because our city is not thought of as a "subway city." Throughout the 20th cen... More.
Arnold Schwarzenegger's coded F-bomb in veto
Tim says: "Governator Arnold hides a colorful response in a carefully worded veto." Schwarzenegger's press secretary, Aaron McLear, insisted Tuesday it was simply a "weird coincidence." Can a statistician gives us the odds of this happening, please? Did Schwarzenegger drop 4-letter bomb in vet... More.
Mark Frauenfelder, Cory Doctorow
David Pescovitz and Xeni Jardin
Editors
Rob Beschizza
Managing Editor
Lisa Katayama, Maggie Koerth-Baker
and Brandon Boyer
Contributing Editors
Sysadmin
Lead Moderator
Moderator
Moderator
Finance
Legal
Legal
Insurance
Developer
Friend
Ken Snider
Antinous
Arkizzle
Avram
Terry Thurlow
Rob Rader/MS&K
Marc Mayer/MS&K
Ed Szylko/EJMS
Dean Putney
Jason Weisberger
John Battelle
Partner
Federated Media
Advertising

This is obviously a labor of love, as the developer knows her stuff. This game is highly allusive and drops constant references to other works like its Gaiman's Sandman. Super Mario World is its core, but set pieces, backgrounds, and enemies from assorted titles and other Mario games all make appearances. These additions are far from being a cut-and-paste hodgepodge though, as they're carefully woven together to create an enthralling experience. The nod to Tarantino and Shinichiro Watanabe is duly earned. Instead of being a pure homage, though, the game throws constant curveballs at you. I played one level where the On/Off switch actually changed the enemies in the level, and another one that was fully destructible via Mario's fireballs. These subversive quirks are made all the more apparent because they're within the Super Mario World engine, something that is so well-known and played.
I've tried the IPS patch on every Super Mario World ROM I can find, but ZSNES won't run any of the results. Disappointing.
I've had the same problem with Snes9x on a Mac.
Hey guys if you're having trouble try this:
download the .ips game file.
download the LunarIPS patch.
put the .ips file in the same file as the Super Mario World ROM that you already have. Run the LunarIPS first on Brutal Mario and then it'll ask you which file to patch. Choose Super Mario World. Then run Super Mario World on zsnes.
Yes. They should have been more clear on this.
Hey guys, this is TheDustin from Play This Thing. Sorry that the instructions are vague to you guys; I didn't really expect this game to receive the coverage it did. Thanks the R Kelly for making things more explicit. I'll go and look for a link to a patching tutorial and attach it to the review for those not in the know.
Dustin
All of the problems with the ROM are actually caused by the Mammon Machine, as pictured above. ;)
Doesn't R Kelly always make things explicit?
I followed these steps:
Hey guys if you're having trouble try this:
download the .ips game file.
download the LunarIPS patch.
put the .ips file in the same file as the Super Mario World ROM that you already have. Run the LunarIPS first on Brutal Mario and then it'll ask you which file to patch. Choose Super Mario World. Then run Super Mario World on zsnes.
for this particular line: "put the .ips file in the same file as the Super Mario World ROM that you already have" I'm assuming that by putting it in the same "File" you mean folder, so I tried that, and it won't run, then I actually made a zip with both files and tried doing it from there, lol just in case course the patching couldn't recognize the file.
Anyone know anything else that could be causing the problem? I've tried running zsnes is multiple comaptibility modes and no luck there either :(.
This is displayed at the bottom of the screen when I load the rom, then it's just a blank black screen, any ideas?
chksum:fail video:ntsc Bank:lo crc32:1de16c08
BAD ROM