President Obama says Yucca Mountain is off the table as a storage center for waste from America's nuclear power plants. Congress seems to disagree and are still authorizing funding for the project. While political footballs are tossed about, people like Abraham Van Luik--a geoscientist with the U.... More.
Guestblogger Paul Spinrad is a freelance writer/editor with Catholic interests, and is Projects Editor for MAKE magazine. He is the author of The VJ Book and The Re/Search Guide to Bodily Fluids, and was an early contributor to bOING bOING when it was an online zine. He lives in San Francisco.
As ... More.
Gretchen Rubin has a list of 8 clues that you are being boring. She says her list is "utterly unscientific" but I think she's right on. Most of them are obvious, but boring people seem unaware that they are boring.
She also has a list of topics to avoid if you don't want to be a bore:
1. A dream. ... More.
Adam Ciralsky's Vanity Fair profile of Erik Prince, the founder of Blackwater ("a company dogged by a grand-jury investigation, bribery accusations, and the voluntary-manslaughter trial of five ex-employees") reveals that Prince was a spy for the CIA while he was at the same time raking in over a bi... More.
Gentlemen of Bacongo by photographer Daniele Tamagni, documents a subculture of slum-dwelling men in the Congo who dress in luxurious handmade suits.
The movement, called Le Sape, combines French styles from their colonial roots and the individual's (often flamboyant) style. Le Sapeurs, as they'r... More.
Sometimes I wish this is what they did with Continuum/Supspace, a true multiplayer legend. That game was just too damned good to fizzle into obscurity like its current state. It was just barely worth playing the last time I logged on to hack around, about 18 months ago, which is a shame as it was one of the simplest game engines ever, yet delivered so much variety, gameplay and excitement.
I bet there was a great upsurge in private server members.
Subspace was awesome.
I wanted to do this with Meridian59 years ago, but sadly all funding to my department had been cut a full year prior and I had been directed to not expend energy on the game. Special art or items for the day were out of the question. I did manage to convince 3D0 to allow free play for all in the final months and unbanned all accounts (save one) so everyone could come back and say their goodbyes.
On the day the skies went dark, many of the game's designers logged on to join the farewells and thank the players for their appreciation. I had worked out a small script for the day, but I'm sure nobody noticed as the messages were lost in the chatstorm.
In the final moments I sent a kill message to every character in the game that had ever existed, then shut down the server. I'm pretty sure I am one of the Internet's first virtual mass murderers, as the towns and the forests were littered with thousands upon thousands of avatar corpses just before the arrival of sudden dark...
Here is a video of the final moments of Matrix online.
http://www.youtube.com/watch?v=OmTuGq1fP-w&feature=channel
Not exciting.
Didn't all that ash stuff exist in previous in-game story events? Pretty sure they just ran through past events as the game wound down since they didn't have the manpower to build anything new. The players got to say their goodbyes, but I think you're giving SOE a little undue credit.
A funny and surprisingly heartfelt goodbye to The Matrix Online was done by gaming site Giant Bomb. Two of the staff there, who had never played TMO, signed up for the last month and had weekly installments of playing the game until the end. Last night they live-streamed the final 2 hours of the game.
http://www.giantbomb.com/the-matrix-online-not-like-this-finale/17-1130/
@3 you want to be careful with that! My wee brain can start to construct an argument about the damage to society and potential illegality of avatar murder - along the lines of is not an avatar an extension or even more desirable expression of our lives? Its extinction, with or without consent, could be ... well, prosecutable.
This was done about 10 years ago with the game Asheron's Call... although in that case it was not the end of the game, but the end of their Beta. It was an MMORPG and instead of just flipping a switch for the end of beta, they had an elaborate story where some kind of comet was rapidly approaching the world. People would log in to find their home town had been obliterated by a meteor, monsters were invading the peaceful lands, volcanoes erupting from what used to be peaceful mountains, and even massive giants attacking cities (I'd say at least 20 times bigger than the avatars) that required dozens, if not hundreds, to take down.
For people who played the games in the years afterwards, nothing really compared to the events at the end of the Beta. It was an amazing time, and I'm not sure if there were any games out there at the time that could be modified on the fly to create a story like that.
Ravlen
Isn't "The Matrix Online" redundant?
@Quiet Noises, actually there still private Subspace zones alive with a consistent population. Try Extreme Games. SS does not seem to die...
Tabula Rasa, a MMORPG initially designed by Richard Garriott of Ultima fame, did the same kind of "Let's go out with a Bang" back in February.