Douglas Rushkoff - author of the book Life Inc: How the world became a corporation and how to take it back - is a guest blogger.
I've started doing a rather free-form talk radio show on WFMU-FM and WFMU.ORG called The Media Squat, in which we explore bottom-up, open-source style solutions to some of the problems engendered by a relentlessly top-down, closed source society. We've had some great guests so far, from Richard Metzger and Paul Krassner to Joanna Harcourt-Smith and RU Sirius.
We also focus on "real people doing real things" - from people turning cement tracts in the projects into urban agriculture centers, and unemployed workers developing local currencies.
A month or so ago, a group from Indiana emailed asking if they could meet up with me in New York to get some advice and support for some bottom-up ventures they're initiating - and I figured it would be a great opportunity to take advantage of some of the community we've developed through the show. So they're coming on this Monday evening, May 11, at 7p EST.
I invite you all to tune in and help them figure out exactly how to proceed. Here's what they sent me so far:
The Bloomington Think Tank, aka the 'Culturvators,' are a group of young people in Bloomington, IN who are exploring and enacting hyper-local methods of creating, supporting, and improving permaculture practices, local economic initiatives, and community. They are promoters of and participants in organic agriculture, the art community, and local currency/bartering. They are engaged with local permaculture practitioners, and are earning food through a work-share CSA.
The Culturvators believe in the tribe, or small to medium social group, as the key component in improving their local community, and the world at large, in our present moment of crisis. Culturvation is the process of bridging the gaps of individuation that prevent us from creating and sustaining working relationships with our neighbors. Culturvators are those who break down barriers to form the social groups that produce change. In short, many hands make light work, and the Culturvators get those hands to shake so the work can get done.


I kept my Bridge playset for all these years. It sat in my Toronto storage locker for a decade, and then got shipped to London, where it now resides, along with my action-figures, in my office. And it still has the magic.





Your current Snickers campaign sees you come out with a new trademark line, telling weedy men to “get some nuts”. Who’s the weakest guy you’ve ever encountered?
Pee-wee Herman. Sadly, I’ve never had the chance to train him – to get him to beef up and man up! I don’t think there’d be enough time if I had eternity. And that little wimpy suit he wears doesn’t help matters.
If it weren't for the TMC0281, E.T. would've never been able to "phone home." That's because the TMC0281, the first single-chip speech synthesizer, was the heart (or should we say the mouth?) of Texas Instruments' Speak & Spell learning toy. In the Steven Spielberg movie, the flat-headed alien uses it to build his interplanetary communicator. (For the record, E.T. also uses a coat hanger, a coffee can, and a circular saw.)

The animal, known simply as Khanzir, the Pashtu word for pig, was given to the zoo by China in 2002.
The huntswoman wrote her own blog about her trip to Zimbabwe where she found the elephant in 2007.
To make entrails takes very few supplies. Your shopping list looks like this.
Gareth says: 




A small portion -- 1 gram -- of the encapsulated cremated remains of one person can be sent to the moon for $9,995. The price includes the option of watching the launch, an inscription of the deceased's name on an accompanying plaque, and complimentary scattering of the remainder of the remains at sea near the launch site.



We've got a quirky piece pegged to the Star Trek release that I thought Boing Boing readers might really like.
Along the way, we explore a broader realm of questions about the future of games, movies, and interactive entertainment. Will movies become more like games, offering new ways for us to insert ourselves inside the stories? Who will create them, using what tools, and how will the experience be different? Will computer-generated actors replace human actors, or stunt persons -- or will the two realms overlap in ways we can't yet predict? All of this we ask of the guy who invented "
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