Today on Offworld

rolando.gifToday on Offworld we woke up to a new profile on Jason Rohrer, the auteur behind low-res memento mori game Passage, and news he was acting as a consultant for EA's other Steven Spielberg produced game, the still-low-profile LMNO. We also saw two custom toy showcases (one significantly more grotesque than the other), looked at new footage of Infinite Line, the Nintendo DS space opera that promises to reaffirm your humanity for all of the vast emptiness of the universe, and thought about the very-near-future of gamers in all corners of public office.

Elsewhere we got a new look at what could be the iPhone's first game to truly rival traditional DS and PSP offerings, Hand Circus's highly anticipated Rolando (pictured), played Doom in our browsers and Counter-Strike inside a Van Gogh painting, prepared to help space invaders 'get even' after 30 years of abuse, and filled our rage gauges in anticipation of being the proverbial bul-- well, minotaur, in the china shop.

Oh, and somewhere in the middle there we showed up live on Air America Radio to try and explain as best we could just what it means to have a level 70 Tauren shaman on Obama's FCC transition team.


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