Bonnie Burton interviews actor, author, gamer, and geek-er Wil Wheaton in this month's edition of GEEK. Snip:
Geek: (...) I need to know how far you’ve gotten in Grand Theft Auto IV.Wil Wheaton [ Geek Blog / Geek Magazine. Disclaimer: I have been profiled there previously. ]Wil Wheaton: I haven’t been playing GTA IV that long since the game came out—maybe five hours so far. My progress meter is at like eight percent or something like that. I’ve gotten to a point where the story took a rather shocking and unexpected twist. The character that you control in the game is a very conflicted guy with a pretty complicated and dark history. The guy is more real and has more depth to him than any of the other characters I’ve controlled in GTA. Until last night, I may have played one or two story missions to advance the game, but I really just spend the rest of my time driving around and crashing into cars. I drive cars until they catch on fire. I like to go driving through the parks and hit the pedestrians. I’ve noticed a couple of things like if you’re going really fast and you hit a wall or a tree something like that you’ll fly through the front windshield of the car. So I drove really fast down the wrong side of the street on the expressway and hit a car head-on, and the driver shot through the windshield and landed on the hood of my car. That level of detail is just remarkable. But it suddenly felt weird just driving around the city mowing down pedestrians.
Has it started to warp your sense of reality when you’re stuck in traffic yet?
I hate driving. I absolutely despise it. I particularly hate driving in Los Angeles. I’ll be out somewhere with my wife and point out things, and tell her if this was Grand Theft Auto we wouldn’t have to sit here like this. We could just drive over that median.



Today is the two hundredth anniversary of the final extinction of my One True Love, as close as I can date it. I am drunk on battery acid and wearing my best party frock, sitting on a balcony beneath a pleasure palace afloat in the stratosphere of Venus. My feet dangle over a slippery-slick rain gutter as I peek over the edge: Thirty kilometers below my heels, the metal-snowed foothills of Maxwell Montes glow red-hot. I am thinking about jumping. At least I’ll make a pretty corpse, I tell myselves. Until I melt.





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Rogue archivist Carl Malamud sez, "Our public.resource.org gift to all the makers out there this 4th of July is the full text of the California building, electric, mechanical, plumbing, energy, and fire codes, known technically as 'California Code of Regulations Title 24' and perhaps better known in the real world as '$890 MSRP.' It's not just a good idea to copy this data, it's the law."

BB community member 
“What we see at this site is the best available window into the setting that nurtured the father of our country,” Philip Levy, an archaeologist and associate professor of history at the University of South Florida, said in an announcement of the discovery.








Storytelling is the foundation of any good novel and I think it's actually a very rare talent. Plenty of writers get by on killer premises and witty style. But effective storytelling is all about structure. It's very mechanical, almost architectural. When you can marry that structure to a framework of ideas, then the novel can transcend pure entertainment. The trick, in my opinion, is to weave these ideas invisibly into the story so that they are discovered, unraveled by the reader. My goal is to seduce my reader into a compelling narrative that whittles away at some preconceived idea and leaves them with an uncomfortable but somehow intriguing gap in their sense of the world. I want them to close the book and have a head full of questions. I'm not interested in merely diverting them for a while or helping them fall asleep. Nor do I want that from the books I read. I want to be unsettled, challenged. I want to close a book and say “I never thought of that before.”
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