No Team Fortress, Team Fortress Classic, Counterstrike, or Portal that I could see, either. Though for the last three, I suppose there's a limit to how far they want to drill down into Half-Life derivatives.
Wow. This is really cool. Can you imagine if they did include not just Quake engine but inspirations from older games like Doom and Wolf3D, and things afterword? That'd be insane.
re #6:
NPR stands for Non Photo Realistic quake. A small group created a set of rendering filters to change the way the game was displayed, including one that made the game look like it was done with white chalk on blue, like blueprints, and another that looked like pencil/charcoal sketch art a la Ah Ha's "Take on Me" video.
Unrelated: I was under the impression that HalfLife was built off the Q2 engine, not Q1. I'm pretty sure Sin and Half-Life came out within weeks of each other.
How do you get Hexen 2 and Heretic 2 from Quake or Quake 2? Hexen and Heretic both came before Quake 1... I suppose they might use the Quake or Quake 2 engines, but that seems a little derivative. Much like saying Half-Life came from Quake?...umm, right. I guess Quake came from Doom, which owes it's creation to Wolfenstein...which for all I know has some other epic roots.
Yes people all FPS are 99% the same, hence why we call them first person shooters, and not something else. My sarcasm, can you feel it?
- Tremulous and OpenArena use ioquake3, don't have his own engine.
- Team Fortress use QuakeWorld
- Team Fortress Classic use Half-Life (GoldSrc) engine.
- Counterstrike use Half-Life (GoldSrc) engine.
- Portal use Source engine.
- Kingpin uses the Quake2 engine with few modifications
the "hot" engines today seems Source, idTech5, ioquake3 and whetever the hell is called the last Unreal engine.
What, no Tremulous ?
No Team Fortress, Team Fortress Classic, Counterstrike, or Portal that I could see, either. Though for the last three, I suppose there's a limit to how far they want to drill down into Half-Life derivatives.
Not to split hairs or anything, but this is referring specifically to the Quake Engine. Doom and Wolfenstein 3D fans need not get upset. :-)
Wow. This is really cool. Can you imagine if they did include not just Quake engine but inspirations from older games like Doom and Wolf3D, and things afterword? That'd be insane.
No OpenArena, the open-source version of Q3Arena?
To the left of GLQuake is NPR Quake.
"Frag of the Nation"
"This American Deathmatch"
"Science Fridays, this week's topic: rockets."
Shouldn't they have MoH:AA in there?
I have a copy of "Jake2" which is Quake2 ported to Java.
Kingpin: Life of Crime is missing under Quake2 also.
http://en.wikipedia.org/wiki/Kingpin:_Life_of_Crime
Wow, Fisheye Quake looks awesome. Like something Escher would draw. I think I need to try and get it running so I can see it in motion.
actual link to Fisheye Quake because I fail at HTML
Did you mean this:
Fisheye Quake
re #6:
NPR stands for Non Photo Realistic quake. A small group created a set of rendering filters to change the way the game was displayed, including one that made the game look like it was done with white chalk on blue, like blueprints, and another that looked like pencil/charcoal sketch art a la Ah Ha's "Take on Me" video.
Unrelated: I was under the impression that HalfLife was built off the Q2 engine, not Q1. I'm pretty sure Sin and Half-Life came out within weeks of each other.
How do you get Hexen 2 and Heretic 2 from Quake or Quake 2? Hexen and Heretic both came before Quake 1... I suppose they might use the Quake or Quake 2 engines, but that seems a little derivative. Much like saying Half-Life came from Quake?...umm, right. I guess Quake came from Doom, which owes it's creation to Wolfenstein...which for all I know has some other epic roots.
Yes people all FPS are 99% the same, hence why we call them first person shooters, and not something else. My sarcasm, can you feel it?
- Tremulous and OpenArena use ioquake3, don't have his own engine.
- Team Fortress use QuakeWorld
- Team Fortress Classic use Half-Life (GoldSrc) engine.
- Counterstrike use Half-Life (GoldSrc) engine.
- Portal use Source engine.
- Kingpin uses the Quake2 engine with few modifications
the "hot" engines today seems Source, idTech5, ioquake3 and whetever the hell is called the last Unreal engine.