« a day earlier January 19, 2008
January 20, 2008
a day later » January 21, 2008

Goth kids at the Disneyland Carousel


Today in my ongoing series of photos from my travels over the years: this shot of one of the kids at the children's photoshoot at Bat's Day at Disneyland 2007, when thousands of goths converged on the Gloomiest Place on Earth for a day's eyeliner frolic. I've had some pretty memorable days at Disney parks, but Bat's Day is in a league all its own. Link
 

Metaplace: tiny personal virtual worlds like homepages

The Technology Review has a great feature on Metaplace, a virtual world startup that aims to allow users to create tiny, individual multiplayer worlds that they can link together like homepages. I'm a huge fan of the founder, Raph Koster, who previously created Ultima Online and Star Wars Galaxies, and I love the idea of letting players shape their worlds in simple, easy-to-understand ways.

With Metaplace, designers can build worlds using a markup language, style sheets, modules, and a scripting language. Every world acts like a Web server, Koster says, and every object in a world has a URL. What this means for users of these worlds is that they can move seamlessly from the rest of the Web into the virtual world and back again, he says. A user can browse to any object in a Metaplace world from outside, and every object can be linked to the rest of the Web and exchange information with Web services. With this architecture, Koster says, he plans for users to be able to build worlds with games as simple as a two-dimensional Tetris game, or as complex as the World of Warcraft, a massive, multiplayer, online role-playing game. Users might also build widgets, such as a virtual weatherman who could deliver the latest news from weather.com, or a Coke machine that gives them a real-world coupon whenever they drink a virtual Coke. Koster says that users should be able to stage up a basic world with chat functionality and a map within about five minutes.

Koster envisions users coming to a Metaplace world by clicking on a link in a Web page. That link launches a page where the user finds herself inside a world, perhaps using a default avatar, but no log-in or registration is immediately required. "They don't make you log in to play a YouTube video," Koster points out.

The Metaplace client is basically a Flash application, he says, and, consequently, is available to nearly everyone who uses the Internet. Currently, Metaplace does not allow users to build 3-D worlds, but Koster says that he expects Flash to add 3-D capabilities in the near future. The client will work anywhere on the Web, and Koster adds that he hopes to see user-generated clients built for mobile devices such as iPhones.

Link (via Wonderland)

(Disclosure: I'm a proud member of the advisory board for Areae, Inc, the company that makes Metaplace)

See also: Metaplace: open DIY virtual worlds for everyone

 

Video game needlepoint

Becky Schaffer reworks needlepoint kits to add in subversive videogame elements, like Lara Croft standing astride a pretty meadow. The Game Girl Advance article is from 2003, but these landscapes still entertain and enlighten.

Do you know where Becky's current site resides? Post in the comments and I'll add it to the main post.


Schaefer feels there are strong parallels in the 'boxing-in' of experience that craft kits and mass-release games like Tomb Raider offer. In both cases, a smoothed and prefabricated reality provides entertainment to fill and define idle time. Recombining the bucolic/domestic and the erotic/violent helps Schaefer to expose these similarities and to remind us that we've checked out of everyday messy existence, whether threading our needle, or booting up our pc.
Link (via Wonderland)
 

Congress moving forward with plan to scare colleges into supporting RIAA measures

The Electronic Frontier Foundation warns us that H.R. 4137, the College Opportunity and Affordability Act of 2007, is still steaming ahead with its "Campus-based Digital Theft Prevention" that ties college funding to universities' intimidates college administrators into a purchase of DRM-based industry-sanctioned download services and deployment of network snoopware that spies on and disconnects college kids if they appear to be violating copyright (without any hard evidence or a chance for the student to present her side of the story).
These congressional requirements will turn out to be expensive dead-ends -- the industry-sanctioned online music services are laden with DRM, and network detection/filtering programs present privacy risks and are inevitably rendered obsolete by technological countermeasures.

Advocates of the bill stress that the language stops short of demanding implementation -- that it only requires universities to "plan" -- but this argument misses the point entirely. The passage of this bill will unambiguously lead universities down the wrong path. For the sake of artists, administrators, students, and consumers better approaches exist.

The bill also would hang an unspoken threat over the heads of university administrators. In response to concerns that potential penalties for universities could include a loss of federal student aid funding, the MPAA's top lawyer in Washington said that federal funds should be at risk when copyright infringement happens on campus networks. Moreover, earlier versions of "Campus-based Digital Theft Prevention" proposals nakedly sought to make schools that received numerous copyright infringement notices subject to review by the US Secretary of Education.

Link (via /.)
 

Marching band's classic video game themed halftime show


In this video, the UC Berkeley marching band performs a video-game-themed halftime show, playing the beloved themes from such old friends as Tetris, Zelda, Mario Brothers and others, all the while marching in animated formation and reenacting scenes from the game. Bravo! Link
 

Agatized dinosaur bone in all its glory


Flickr user OldBones has put together a mosaic of shots of agatized dinosaur bone (bone that has been turned into quartz) at different magnifications. This is some beautiful stuff. Link (via Making Light)
 

Canadian Privacy Commissioner rejects DRM: don't give spyware legal protection!

Jennifer Stoddart, the Privacy Commissioner of Canada, has published an open letter to Industry Minister Jim Prentice, who has been working behind the scenes to resurrect his disaster of a copyright bill, which will import the US Digital Millennium Copyright Act to Canada. The DMCA has been a total failure, resulting in nearly 30,000 lawsuits against music fans, massive anti-competitive effects, and despite all that, no discernable decrease in unauthorised copying.

At issue in Stoddart's letter is the idea of protecting "Digital Rights Management" anti-copying and use-control systems in law. These systems frequently spy on users and then "phone home" with detailed information about your activities. The Privacy Commissioner is understandably alarmed at the prospect of changing Canadian law to make it illegal to tamper with this spyware:

If DRM technologies only controlled copying and use of content, our Office would have few concerns. However, DRM technologies can also collect detailed personal information from users, who often do no more than access the content on a computer. This information is transmitted back to the copyright owner or content provider, without the consent or knowledge of the user. Although the means exist to circumvent these technologies and thus prevent the collection of this information, previous proposals to amend the Copyright Act contained anti-circumvention provisions.

Technologies that report back to a company about the use of a product reveal a great deal about an individual’s tastes and preferences. Indeed, such information can be extremely personal. Technologies that automatically collect personal information about individuals without their knowledge or consent violate the fair information principles that are central to PIPEDA and most other privacy legislation. That this occurs when individuals are engaged in a private activity in their homes or other places where they have a high expectation of privacy exacerbates the intrusiveness of the collection.

Link (via Ars Technica)
 

Birth of the cup-holder, 1950

The November, 1950 issue of Popular Mechanics details the birth of the cup-holder in all its miraculous, futuristic convenience:

Travel snacks can be enjoyed while the car is in motion with a dashboard tray which prevents cold drinks or water glasses from tipping over. The tray hangs from two cords which are held on the dashboard by suction cups. Bottles or glasses rest on two disks which are suspended below the tray on chains. When not in use, the tray can be folded into small space for storage in the glove compartment.
Link
 

AI learns to play Ms Pac Man

Learning to Play Using Low-Complexity Rule-Based Policies: Illustrations through Ms. Pac-Man, a new paper published in the Journal of Artificial Intelligence Research 30 details a very successful experiment in teaching an AI to play Ms Pac Man:
The researchers had agents play 50 games using different RL methods. They found that methods utilizing the cross-entropy policies performed better than methods that were hand-crafted. As they explained, the basic idea of cross-entropy is that it selects the most successful actions, and modifies the distribution of actions to become more peaked around these selected actions.

During the game, the AI agent must make decisions on which way to go, which are governed by ruled-based policies. When the agent has to make a decision, she checks her rule list, starting with the rules with highest priority. In Ms. Pac-Man, ghost avoidance has the highest priority because ghosts will eat her. The next rule say that if there is an edible ghost on the board, then the agent should chase it, because eating ghosts results in the highest points.

One rule that the researchers found to be surprisingly effective was the rule that the agent should not turn back, if all directions are equally good. This rule prevents Ms. Pac-Man from traveling over paths where the dots have already been eaten, resulting in no points.

Link (via /.)
 

Rosie the Riveter (North Vietnamese edition)


Practical Archivist (Sally J.) sez, "As long as we're celebrating Rosie the Riveter in all her glorious variety, I'd like to add this North Vietnamese welder to the mix. According to the caption, she is a 'worker of the Electrical Motor Workshop in Hanoi.' This photo is from a collection of North Vietnamese propaganda housed at the University of Wisconsin. I worked on it when I was in library school nearly 15 years ago. Glad to discover it's still up, although it seems funny how few of the photos I was allowed to include." Link (Thanks, Sally!)

See also: Rosie the Riveter: one of many finds in that LoC Flickr set

 

Fucking Fucker guitar amp: Boing Boing Gadgets


Over on Boing Boing Gadgets, our Joel reports on the latest in rock-n-roll gadgetry, the attitudinal Fucking Fucker all-tube guitar amp from Metasonix, which comes with many nihilistic humor touches: "The G-1000 consists of two totally independent amplifiers, with very different preamp sections. One channel is called the HAPPY channel. The other is called the ANGRY channel." Link, Discuss this on Boing Boing Gadgets
 

Science fiction writers implicated in vast A-bomb conspiracy, 1944: the Cleve Cartmill affair

In a two-part column in Asimov's Science Fiction Magazine, Robert Silverberg tells the incredible story of the Cleve Cartmill affair: in 1944, John W Campbell published a story by the writer Cleve Cartmill that laid out an eeriy accurate depiction of how the atom bomb would work, prompting a panicked -- and sometimes comical -- intelligence investigation into a putative conspiracy of science fiction writers:
Campbell provided the Military Intelligence man with Cartmill’s address–in Manhattan Beach, California. The link to the top-secret Manhattan Project based in Los Alamos was too obvious to overlook. Riley sent word to the California branch office of Intelligence that Cartmill should be placed under immediate surveillance; plainly he knew too much about our hush-hush A-bomb research. Who had tipped him off ? Both Cartmill and Campbell would need further watching.

And before long it began to seem as though a whole network of science fiction writers might be involved–a chain of conspirators. For example, the report continues, "It is established that Cartmill is very friendly with [ ], Retired U.S.N.R., who is associated with [ ] at the Philadelphia Navy Yard. This [ ] formerly was doing research work at Columbia University, and he is said to have accepted some material thought to be atomic copper from [ ] in order to measure it in the mass spectroscope at Columbia University. [ ] was advised by [ ] that the device was broken. He never received the material back from [ ]. One [ ] who has written for [ ] Magazine is said to be working with [ ] also. The possibility of the transmittal through [ ] to Cartmill has not so far been resolved. . . ."

Well, now it can be told, and you are quite familiar with the names of these sinister people. The retired naval man was Robert A. Heinlein. His Philadelphia Navy Yard associate, the former Columbia man, was Isaac Asimov. The one who sent the copper to Asimov and never got it back was Will F. Jenkins, who wrote science fiction under the pseudonym of Murray Leinster. The blanked-out magazine was Astounding, and the other writer working at the Navy Yard with Heinlein and Asimov was L. Sprague de Camp.

Link to part one, Link to part two (via Making Light)

See also: Pulp SF magazine's role in atom bomb

 
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January 20, 2008
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