Super Mario level recreated with Doom engine

Link (via Digg)

Discussion

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I'm waiting for the ego-shooter-jump-'n-run-version. You could just make the path so narrow that you can only move forward and backward and have no weapons and jump every enemy to death. Would be an interesting perspective. :)

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Missing link to TechBlog post.

It does seem a pity the player isn't trapped in two dimensions and only able to aim up and down.

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#3 posted by OM Author Profile Page, January 5, 2008 10:17 AM

...You really want to impress me? Someone locate the Pac-Man levels and the assocated mod patches. I haven't seen those around since Chicken Cannon 2.0 got released in...what? 1994?

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#4 posted by hjo3 Author Profile Page, January 5, 2008 4:45 PM

Hey, there's no actual link... (unless you count the Digg link)

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Mario in Doom? Been done a few times. Know what's really impressive? Pac-Man in Doom, the 2004 edition: http://www.doomworld.com/idgames/index.php?id=12493 (requires ZDoom)

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Yea, you should only be able to trample them to their digital demise.

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So where can I download the WAD file for this?

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that is awesome

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4 weeks later and there's still no link. What gives?

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