Virtual cellular girlfriend

Hong Kong-based AI development company Artificial Life is launching a sort of persistent, quasi-reality game in which a virtual girlfriend appears as an animated figure on your phone display. Kind of like a tamagotchi with tits. There is a direct correlation between her level of romantic activity output and the amount of money you spend on her. Actually, my people have a word for this sort of creature: ho.
(BBC News story says:)
But there is a downside to the virtual girlfriend - she will require more flowers and gifts than many real women. Artificial Life is hoping to launch the new game later this year, on the latest 3-G mobile phones. All virtual girls will look the same - but each girl will behave differently - depending on how much money is spent on her. On top of a general subscription, men will be charged a fee to buy flowers and gifts for the virtual girlfriend. In return, she will introduce them to different aspects of her life, like letting them meet her female friends - also electronic images.

(Press release says:)
The behavior of the virtual characters is based on scientific principles and algorithms inspired by the computer related artificial life sciences and is using artificial intelligence technology to achieve human like behavior and responses.

The algorithm of bling, I suppose. Link to BBC News story on the Hong Kong mo-ho, and Link to press release. A Virtual Boyfriend version of the game is slated for release in February 2005; Fleshbot imagines he might be satiated instead with "unlimited supplies of beer, porn, and blowjobs." The company touts itself as a provider of "mobile solutions." This is a mobile solution to what problem? (Thanks, Pimp Daddy Lappin)