Cory on Asimov's I, Robot

I wrote the cover story for this month's Wired Magazine, about Asimov's robot stories and the new I, Robot movie.

Yet Asimov's reductionist approach to human interaction may be his most lasting influence. His thinking is alive and well and likely filling your inbox at this moment with come-ons asking you to identify your friends and rate their "sexiness" on a scale of one to three. Today's social networking services like Friendster and Orkut collapse the subtle continuum of friendship and trust into a blunt equation that says, "So-and-so is indeed my friend," and "I trust so-and-so to see all my other 'friends.'" These systems demand that users configure their relationships in a way that's easily modeled in software. It reflects a mechanistic view of human interaction: "If Ann likes Bob and Bob hates Cindy, then Ann hates Cindy." The idea that we can take our social interactions and code them with an Asimovian algorithm ("allow no harm, obey all orders, protect yourself") is at odds with the messy, unpredictable world. The Internet succeeds because it is nondeterministic and unpredictable: The Net's underlying TCP/IP protocol makes no quality of service guarantees and promises nothing about the route a message will take or whether it will arrive.

This need for people to behave in a predictable, rational, measurable way recalls Mr. Spock's autistic inability to understand human emotion without counting dimples to discern happiness or frown lines to identify sorrow. It's likewise reminiscent of scientology, which uses quantitative charts of personality traits, such as "lack of accord" and "certainty," to help people become 100 percent happy, composed, and so on.

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